

What is Forbidden Quest?
Forbidden Quest is a thrilling, fast-paced, 2-player trading card game that weaves together fantasy, strategy, and exciting game mechanics. Command your team of creatures on the game board—maneuvering into battle positions, engaging in tense standoffs, or executing a well-timed retreat. Equip your warriors with weapons and shield them with defenses. Enhance your strategy with relics and draw upon the timely help of magic wielding sorcerers.​ Build your skills with the ready to play starter decks or build your own custom deck with cards from your collection.
​
To win, you must eliminate all your opponent’s creatures on the gameboard and collect all nine crystal cards.
​
Endless strategy! Boundless adventure! The ultimate trading card game—Forbidden Quest!


What's needed to play?
Let's Get Started!
Complete 2 Player Game Set
The Complete 2 Player Game set includes everything you need to start playing Forbidden Quest; game board, 2 ready-to-play decks, marker cards, dice, and tokens. This is the best way to new players to get started with Forbidden Quest.
​​
-
Each player needs their own 50 card deck
-
Game Board
-
Game Kit (includes):
-
9 Gemstone cards
-
4 Trap Marker cards
-
4 Poison Marker cards
-
4 Hidden Marker cards
-
a coin (for flipping heads and tails)
-
6 red dice and 4 white dice (standard 6 sided)
-
​
​
​
​
​
​
​
​
​
​​


Game Board + Game Kit + Boosters
If you are looking to build a deck with your own card collection, rather than using the ready-to-play starter decks included in the Complete 2 Player Game Set, you can purchase a Game Board, Game Kit, and Booster Packs. 3 Booster Packs paired with 3 Weapon & Relic Packs will provide you enough cards to build a functional deck. As you grow your card collection, you can modify your deck with different cards.





Card Collecting
Forbidden Quest is a blast to play and just as much fun to collect! Getting your cards graded and "slabbed" is a great way to preserve their quality.
FAQ:
Who created Forbidden Quest?
​
Hi! I'm Jesse Roe, the creator of Forbidden Quest TCG. I'm an avid gamer, hobbyist, TCG "nerd", and card collector. By day, I am a math and science teacher in a public school. When I'm not teaching, I'm either engaged in hobbies or spending time with my family.
​
What Makes Forbidden Quest Different?
​
I knew from the beginning that I wanted my game to be different...most importantly, I wanted to bring the element of movement, like Chess, Checkers, and Risk, into a TCG based game. Additionally, I wanted the game mechanics to be easy to learn for new players while offering opportunities for in-depth strategizing for more seasoned players. No power creep! In Forbidden Quest, your 50 deck can not have more than 100HP worth of creatures, so if your strategy is to stuff your deck with just the biggest and most powerful creatures, you likely won't be very successful. To win, you have to build your deck around combinations of cards that compliment one another... combinations that balance out the strengths and weaknesses between your creatures. You have to account for probability and find ways to mitigate those probabilities that may work against you. You can count on luck to help you a bit, but ultimately, a good strategy will be necessary to prevail.
​​
How is the art for Forbidden Quest produced?
​​
I use generative AI, Adobe Photoshop, and other digital editing tools to bring my original ideas to life.
​
Each character is first rendered as a full-length standing portrait against a solid gray background using meticulous prompting and select AI models. Then, the character portrait is revised using image-to-image AI generation models and traditional digital editing tools in Adobe Photoshop. After the character is rendered in full detail, additional AI models are used to produce a character sheet depicting front, back and side views of the character. These different profiles receive further revision in Adobe Photoshop. Images from the finalized character sheet are then isolated and used in image-to-image AI prompting to produce new (and consistent) images of the character in exciting poses against scenic backgrounds. Finally, a combination of AI tools and traditional digital editing tools are used to enhance the details and aesthetics of each image.
On average, each image receives a minimum of 10 hours of attention from ideation to final creation. This process allows me to recreate the same character (consistently) which is important to me because I intend to bring various characters back in future card series.
I do not style any aspect of my work to "copycat" the works or styles of other known artists, game creators, or designers, nor do I ever use the names of any real person in my prompting. They say a picture is worth a thousand words...well, after all the prompting I have to do to bring my original ideas to life, I would say it's more like ten-thousand!​
​
​
Is there an app to play Forbidden Quest?​
​
No, and I have no intention of producing one. The intent of Forbidden Quest is to bring people together in the same space. It's about creating real friendships through real shared experiences...something that is being lost in this fast-paced, impulsive, digital world.
​
Will there be new series of cards?
Yes! Series 2 is nearly ready for production and can be previewed here. Series 3 is in the works!
​
Why did you decide to make Forbidden Quest now?
​
​I have been a huge fan of other popular TCG's for several decades and have always wanted to create my own TCG. Prior to the advent of AI, I was unable to do so because it was simply too expensive to commission artwork portraying my characters in the art style and with the detail I envisioned. In addition, my own skills as a Manga illustrator were not conducive to the vision I had for the game. AI changed all that and made it possible for me to create this game. I put my skills as a graphic artist and digital imaging hobbyist to good use!
As described above, there's a lot that goes into the design of these cards. When I started designing the first cards, AI was still new and "clunky" and honestly, not all that cooperative with my ideas. Now, AI is drastically different, and you can do some really amazing things. Most important to me is the level of control I am able to maintain over my characters. With the right sequence of prompting and post editing, its possible to create characters exactly as I envision them. For me, that's important. Although AI is part of the process, I ultimately want the game to represent my ideas. That is what Forbidden Quest is. I wouldn't settle for anything less!
​








